25 kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
50 kills across 5 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed kills divided by enemy, suicide and world deaths. Being teamkilled is excluded. Zero deaths displays Undefeated.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
10 headshot kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed kills with headshot evidence. Head hits do not add extra kills.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
1,000 damage across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Actual recorded damage, excluding self/team damage and damage generated from kill lines.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
5 qualifying matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Distinct completed logical matches with qualifying gameplay. Reconnects, warmup and physical restarts add no matches.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
10 teammate assists across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
10 assists and 500 assisted damage across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 objective points and 5 completions across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
20 support events across 10 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
(3 × teammate assists + objective award points + 3 × carrier defenses) ÷ qualifying matches, including matches with zero support.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
10 direct assists across 3 shared matches
No players meet this fixed threshold in the selected timeframe.
How this award works
One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
3 shared matches and 5 completions by each teammate
No players meet this fixed threshold in the selected timeframe.
How this award works
Sum of the smaller teammate objective point total in each verified shared team interval. Both players must contribute.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
5 captures across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
5 returns across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.