25 kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
50 kills across 5 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed kills divided by enemy, suicide and world deaths. Being teamkilled is excluded. Zero deaths displays Undefeated.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
10 headshot kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed kills with headshot evidence. Head hits do not add extra kills.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
1,000 damage across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Actual recorded damage, excluding self/team damage and damage generated from kill lines.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.
25 weapon kills across 3 matches
No players meet this fixed threshold in the selected timeframe.
How this award works
Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.
Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.